Showing posts with label release. Show all posts
Showing posts with label release. Show all posts

3/10/2013

Sprint 002 is released!

Blocky Brothers second release is live today. Making its Mac and Linux debut! I am very happy for any feedback from Mac or Linux users as I blindly trusted in Unity's build system.

The gameplay is still very limited. However you can win, you can loose, you can collect points, you can die, and you can kill.

Lessons learned: Once you start making a game, even if it's a cover of an existing one, your mind starts to come up with new ideas. I hope that I find to make some of these come to live in one of the next releases.

Play in your Browser using Unity Web Player

Download zipped binary: LinuxMac, or Windows

Features included in sprint 002
  • Advanced movement (in air control)
  • Killing enemies
  • Splatter effects
  • Death by touching enemies
  • Pits
  • Death by falling down the pits
  • Time counter
  • Death by running out of time
  • Live counter
  • Scalable GUI
  • Sound effects

Upcoming features with sprint 003
  • Moving enemies
  • Coins
  • Coin blocks
  • Extra life per 100 coins
  • Text bubbles

9/11/2012

Sprint 001 is released!

I am happy to announce that I finally finished the first iteration on Blocky Brothers. I.e. the first playable version which acts like a real game. It has a beginning, it has music, it has a logo, enemies, lots of jumping and even a finish condition followed by ending credits!

However do not expect too much :) It is only the first vertical slice with many more bits to follow.

Lessons learned: Making games, even the tiniest ones, includes a lot of work. By now the least part of it is about coding.

Ok, thats enough for today. No time for documentation at 2 AM.

Please note: I haven't yet figured out how to scale everything correctly. I.e. the resolution is fixed to 1000x875. However this shouldn't be a problem for most of the displays out there...

Play in your Browser using Unity Web Player

Download zipped Windows executable

Features included in iteration 001:
  • Sprite artwork
  • Level 1-1
  • Goombas
  • Basic movement
  • Basic collision
  • Sprite animation
  • Sprite fade effect
  • Heads up display
  • Scrolling credits

Upcoming features with iteration 002:
  • Advanced movement (in air control)
  • Death by touching enemies
  • Pits
  • Death by falling down the pits
  • Time counter
  • Death by running out of time
  • Live counter
Special thanks to all people doing great work and sharing it under Creative Commons:

Font

BIT.TRIP SMALL by FerreTrip

Music

Satisfucktion by Ozzed

8Bit Traveller by Floating Isle